Technical Artist
Offer summary

(Summary generated by AI based on the full job description)

The project involves an international gamedev studio creating mobile games focused on real-time rendering. Required skills include Maya, Blender, Unreal Engine and Python or C#. Responsibilities cover creating and optimizing shaders, managing materials and textures, and developing tools to streamline visual content production. Collaboration with art and development teams and resolving technical production issues are key tasks.

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Technical Artist

Company: WINGED IT SP Z O O

from: 13 July 2026
to: 12 August 2026
salary not specifiedB2B contract (full-time)
Salary details
basic salary
Offer parameters
level:mid
working mode:remote
location:Warszawa, Masovian
Warszawa, Masovian

Requirements

Expected technologies

Python
C#

Operating system

Windows

Our requirements

  • Minimum of 3 years of experience in a similar technical artist role.
  • Bachelor's degree in Computer Graphics, Art, or a related field.
  • Proficiency with industry-standard software such as Maya, Blender, and Unreal Engine.
  • Strong understanding of real-time rendering techniques and GPU programming.
  • Experience with scripting languages like Python or C#.
  • Ability to work collaboratively in a team environment and communicate effectively.
  • Strong problem-solving skills and a proactive approach to technical challenges.

Your responsibilities

  • To collaborate with the art and development teams to maintain visual consistency and ensure strong technical performance.
  • To create and optimize shaders, textures, and materials for real-time rendering.
  • To design and implement tools and workflows that improve and streamline the content creation process.
  • To identify, troubleshoot, and resolve technical art issues arising during production.
  • To work closely with the team on developing new visual effects and evaluating their technical feasibility.
  • To stay informed about current industry trends and best practices in technical art.

About the project

Our Client is an international game development studio creating engaging mobile games enjoyed by millions of players around the world. You will become part of a collaborative team focused on delivering high-quality gameplay, developing new features, and continuously improving the player experience.
Employer: International gamedev studio
Location: Remotely from Poland
Salary: 3 800 – 5 200 EUR net + VAT/month - B2B Contract

This is how we organize our work

This is how we work

at the client's site
Company

What we offer

  • Great opportunity for personal development in a stable and friendly large multinational company;
  • Career growth and additional education.

Recruitment stages

  • 1.
    online interview
  • 2.
    online interview
  • 3.
    online interview (optional)

WINGED IT SP Z O O

Winged IT is a Polish Tech Recruitment, Outstaffing, and Consulting Company with over 100 clients from 4 continents.
We deliver Tech Talents from Central and Eastern Europe, ready to work remotely from Poland or relocate to other countries.
We effectively support international companies in establishing their remote (in-house or oustaffed) engineering teams in Poland – to learn why to choose Poland, please visit our dedicated website https://doITinPoland.com/.

This is how we work

Technical Artist
I apply to:
WINGED IT SP Z O O
Warszawa, Masovian
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